- 1 The Wild, Wild Goose Chase
Danger Mouse finds a computerized hideout locator which leads him to Baron Greenback's hideouts.
Air Date: 1983-01-03
- 2 The Return of Count Duckula
Agent 57, the master of disguise, helps Danger Mouse defeat Count Duckula who has teamed up with Greenback to turn Parliament show-biz crazy.
Air Date: 1983-01-10
- 3 Demons Aren't Dull
A Demon from the 4th dimension dares Danger Mouse to stop him from stealing famous buildings.
Air Date: 1983-01-17
- 4 150 Million Years Lost
Danger Mouse must rescue Penfold after Professor Squakencluck's time machine sends Penfold back in time.
Air Date: 1983-04-11
- 5 Planet of the Cats
Danger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.
Air Date: 1983-04-18
- 6 Four Heads Are Better than Two
Colonel K teams Danger Mouse up with a robot Penfold and Penfold with a robot Danger Mouse so one pair can help Agent 57 and the other can capture Greenback.
Air Date: 1983-04-25
- 7 Tower of Terror
Danger Mouse tracks Greenback down to a New York skyscraper where strange things happen to the World's Greatest Secret Agent.
Air Date: 1983-05-09
- 8 The Great Bone Idol
Count Duckula and Greenback team up to find the Bone Idol which can control all the dogs in the world.
Air Date: 1983-05-16
- 9 Public Enemy No. 1
It is up to Penfold to stop Danger Mouse when he takes up a life of crime.
Air Date: 1983-05-23